local skel = fk.CreateSkill{
  name = "#ShuffleCount_trigger",
}

skel:addEffect(fk.AfterDrawPileShuffle, {
  global = true,
  can_refresh = Util.TrueFunc,
  on_refresh = function (self, event, target, player, data)
    player:setMark("ShuffleCount",player:getMark("ShuffleCount") + 1)
  end,
})

return skel